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Games

This category contains 5 posts

New twist on an old card game

Something for the heavy dark of winter. You all know the card game, “War”, I suppose.  Split the deck, simultaneously flip two cards, winner takes them both and puts them on the bottom of their half of the deck.  Whoever ends up with all the cards wins.  In the event of a tie, you do a … Continue reading

New Media – The Computerized Novel

The birth and development of the “computer game” has of course taken a completely different direction from the paper-based novel.  “Readers” have such latitude – (burn the village or trade with the natives?) – that the author has very limited control over the course of events, and has to resort to heavy-handed deus-ex-machina to steer … Continue reading

New Media – The Paperback Version

Dr. Egon Spengler (Ghostbusters) says that print is dead.  I would say that there is so much more that we can do than just a linear story line 100% controlled by the author, in the (non-participatory) story-telling tradition. As I kid, I was intrigued by the choose-your-path mystery books.  At every critical junction, you had … Continue reading

Game Rules – The Green Biz

Here are the rules I spit out when Terry challenged me to write an educational game related to green technology entrepreneurship.  In a nutshell, you try to build an industrial complex with Murphy’s Law knocking you in the shins all the way. This would need to be published as a card game, so it needs … Continue reading

Game Rules – Enchanted Empires

I crank out new ideas for games the way some people play tennis – to deal with stress and frustration.  Here is one that I put together not long ago, that would form the kernel of a web-based game.  The tracking of populations and resources and such are way to complicated to do without a … Continue reading